#include <linux/videodev2.h>
#include <pthread.h>
#include "Buffers.h"
Go to the source code of this file.
Data Structures | |
struct | _sRender |
Typedefs | |
typedef _sRender | sRender |
typedef _sRender * | psRender |
Functions | |
int | StartRender (psRender pRender) |
int | JoinRender (psRender pRender) |
int JoinRender | ( | psRender | pRender | ) |
00041 { 00042 psRenderThreadArgs pRenderThreadArgs = 0; 00043 00044 CapDebug("Wait Render Thread...\n"); 00045 JoinRenderThread(pRender); 00046 00047 CapDebug("Joined Render Thread...\n"); 00048 FreeRenderThreadArgs(&pRenderThreadArgs); 00049 00050 return 0; 00051 }
int StartRender | ( | psRender | pRender | ) |
Implementation of InitialiseRender.
00030 { 00031 psRenderThreadArgs pRenderThreadArgs = 0; 00032 00033 CapDebug("Start Render Thread...\n"); 00034 CapError("Start Render Thread...\n"); 00035 if(CreateRenderThread(pRender, pRenderThreadArgs)) 00036 return -1; 00037 return 0; 00038 }